#pragma once
class CIMenuState
{
protected:
	CIMenuState(void) = default;
	virtual ~CIMenuState(void) = default;
public:
	virtual void	Enter(void) = 0;	
	virtual void	Exit(void) = 0;		
	virtual bool	Input(void) = 0;	
	virtual void	Update(float elapsedTime) = 0;
	virtual void	Render(void) = 0;	
};

